#ifndef _PBVP_TRIANGLE_INFO_H
#define _PBVP_TRIANGLE_INFO_H

namespace PBVP {
	/// Infomation about triangle in a 3D mesh
	class TriangleInfo {
	public:

		int         adj_tri[3];			  	// neighbor triangles index               
		// float       center[3];			  	// the center of the triangle             
		// float       normal[3];			  	// face normal                            
		int         sharp_corner[3];	  	// if corner vertex is a sharp vertex
		float		sharp_normals[3][3];	// sharp vertex normals
	};
}
#endif